Say hey, let’s all play Scribblenauts! Yes, as you may have read elsewhere, the actual game play is a little wonky, but you will learn to finesse it, and anyway it is so totally worth your while. Why? Because in the game, you can use your MAGIC POWERS to generate pretty much anything you can think of. In the mood for a turkey sandwich? You got it. Want to see what Hell is like? Just ask. Ever wish you had wings? A unicorn? A spaceship? Want to find out who would win in a fight between Cthulhu and the Kraken? You just have to dream it to do it!
But let us ask the hard-hitting, philosophical questions… What have I learned from Scribblenauts? Mostly, that here is practically no problem that can’t be solved with a shovel, a Pterosaur and an engineer. Words to live by, people. Words to live by.
(Also, if a pterosaur is not immediately available, a Tropeognathus, Quetzalcoatlus, Pterodaustro, Pterodactylus, Pteranodon, Ornithodesmus, Ornithocheirus, Gnathosaurus, Dsungaripterus, Ctenochasma, Cearadactylus, Anhanguera, Anurognathus, or Batrachognathus will do in a pinch.)
Strategies that I have employed (and enjoyed!) include running off unwanted thugs and beasties with ghosts, and feeding wild animals three times so that they fall under my thrall! One aspect of the game that I find especially delightful (as well as endlessly frustrating) is that if you should call up, say, a tiger or a gangster or a cowgirl, they won’t necessarily be terribly cooperative; indeed, they may in fact be actively hostile. (Queen Bee, I shake my tiny fist at you!) You may also wish to note that Flying Monkeys=BAD NEWS. For reals, yo. To sum up: Scribblenauts! If you have a DS, there’s no reason you should not own this.